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A Guide to Ink Cartridges

Printing

Photographic Paper Guide

General Computing Terms and Definitions

 

 
Data Media

Byte | Diskette | DPI | FireWire | Gigabyte | Hard Disk Drive | Kilobyte | Megabyte | PPM | Parallel Ports | Print Buffer/Spooler | Processor | RAM | ROM | SCSI | USB | FireWire

General Computing Terms and Definitions

Byte

In most computer systems, a byte is a unit of data that is eight binary digits long. A byte is the unit most computers use to represent a character such as a letter, number, or typographic symbol (for example, "g", "5", or "?"). A byte can also hold a string of bits that need to be used in some larger unit for application purposes (for example, the stream of bits that constitute a visual image for a program that displays images or the string of bits that constitutes the machine code of a computer program).

In some computer systems, four bytes constitute a word, a unit that a computer processor can be designed to handle efficiently as it reads and processes each instruction. Some computer processors can handle two-byte or single-byte instructions.                              [Back to Top]

A byte is abbreviated with a "B". (A bit is abbreviated with a small "b".) Computer storage is usually measured in byte multiples. For example, an 820 MB hard drive holds a nominal 820 million bytes - or megabytes - of data. Byte multiples are based on powers of 2 and commonly expressed as a "rounded off" decimal number. For example, one megabyte ("one million bytes") is actually 1,048,576 (decimal) bytes. (Confusingly, however, some hard disk manufacturers and dictionary sources state that bytes for computer storage should be calculated as powers of 10 so that a megabyte really would be one million decimal bytes.)

Some language scripts require two bytes to represent a character. These are called double-byte character sets (DBCS).

According to Fred Brooks, an early hardware architect for IBM, project manager for the OS/360 operating system, and author of The Mythical Man-Month, Dr. Werner Buchholz originated the term byte in 1956 when working on IBM's STRETCH computer.

Diskette (3.5 Inch Floppy Disk)    [Back to Top]

A diskette is a random access, removable data storage medium that can be used with personal computers. The term usually refers to the magnetic medium housed in a rigid plastic cartridge measuring 3.5 inches square and about 2 millimetres thick. Also called a "3.5-inch diskette," it can store up to 1.44 megabytes (MB) of data. Although most personal computers today come with a 3.5-inch diskette drive pre-installed, some network computer now omit them.

Some older computers provide drives for magnetic diskettes that are 5.25 inches square, about 1 millimetre thick, and capable of holding 1.2 megabytes of data. These were sometimes called "floppy disks" or "floppies" because their housings are flexible. In recent years, 5.25-inch diskettes have been largely replaced by 3.5-inch diskettes, which are physically more rugged. Many people also call the newer hard-cased diskette a "floppy."

Magnetic diskettes are convenient for storing individual files and small programs. However, the magneto-optical is more popular for mass storage, backup, and archiving. An MO diskette is only a little larger, physically, than a conventional 3.5-inch magnetic diskette. But because of the sophisticated read/write technology, the MO diskette can store many times more data.

Dots Per Inch(DPI)                          [Back to Top]

 1) In computers, dots per inch (dpi) is a measure of the sharpness (that is, the density of illuminated points) on a display screen. The dot pitch determines the absolute limit of the possible dots per inch. However, the displayed resolution of pixels (picture elements) that is set up for the display is usually not as fine as the dot pitch. The dots per inch for a given picture resolution will differ based on the overall screen size since the same number of pixels are being spread out over a different space. Some users prefer the term "pixels per inch (ppi)" as a measure of display image sharpness, reserving dpi for use with the print medium.

2) In printing, dots per inch (dpi) is the usual measure of printed image quality on the paper. The average personal computer printer today provides 300 dpi or 600 dpi. Choosing the higher print quality usually reduces the speed of printing each page.

FireWire                                              [Back to Top]

FireWire is Apple Computer's version of a standard, IEEE 1394, High Performance Serial Bus, for connecting devices to your personal computer. FireWire provides a single plug-and-socket connection on which up to 63 devices can be attached with data transfer speeds up to 400 Mbps (megabits per second). The standard describes a serial bus or pathway between one or more peripheral devices and your computer's microprocessor. Many peripheral devices now come equipped to meet IEEE 1394. FireWire and other IEEE 1394 implementations provide:

  • A simple common plug-in serial connector on the back of your computer and on many different types of peripheral devices
  • A thin serial cable rather than the thicker parallel cable you now use to your printer, for example
  • A very high-speed rate of data transfer that will accommodate multimedia applications (100 and 200 megabits per second today; with much higher rates later)
  • Hot-plug and plug and play capability without disrupting your computer
  • The ability to chain devices together in a number of different ways without terminators or complicated set-up requirements                        [Back to Top]

In time, IEEE 1394 implementations are expected to replace and consolidate today's serial and parallel interfaces, including Centronics parallel, RS-232C, and Small Computer System Interface (SCSI). The first products to be introduced with FireWire include digital cameras, digital video disks (DVDs), digital videotapes, digital camcorders, and music systems. Because IEEE 1394 is a peer-to-peer interface, one camcorder can dub to another without being plugged into a computer. With a computer equipped with the socket and bus capability, any device (for example, a video camera) can be plugged in while the computer is running.

Briefly How It Works

There are two levels of interface in IEEE 1394, one for the backplane bus within the computer and another for the point-to-point interface between device and computer on the serial cable. A simple bridge connects the two environments. The backplane bus supports 12.5, 25, or 50 megabits per second data transfer. The cable interface supports 100, 200, or 400 megabits per second. Each of these interfaces can handle any of the possible data rates and change from one to another as needed.                       [Back to Top]

The serial bus functions as though devices were in slots within the computer sharing a common memory space. A 64-bit device address allows a great deal of flexibility in configuring devices in chains and trees from a single socket.

IEEE 1394 provides two types of data transfer: asynchronous and isochronous. Asynchronous is for traditional load-and-store applications where data transfer can be initiated and an application interrupted as a given length of data arrives in a buffer. Isochronous data transfer ensures that data flows at a pre-set rate so that an application can handle it in a timed way. For multimedia applications, this kind of data transfer reduces the need for buffering and helps ensure a continuous presentation for the viewer.           [Back to Top]

The 1394 standard requires that a device be within 4.5 meters of the bus socket. Up to 16 devices can be connected in a single chain, each with the 4.5 meter maximum (before signal attenuation begins to occur) so theoretically you could have a device as far away as 72 meters from the computer.

Another new approach to connecting devices, the Universal Serial Bus (USB), provides the same "hot plug" capability as the 1394 standard. It's a less expensive technology but data transfer is limited to 12 Mbps (million bits per second). Small Computer System Interface offers a high data transfer rate (up to 40 megabytes per second) but requires address preassignment and a device terminator on the last device in a chain. FireWire can work with the latest internal computer bus standard, Peripheral Component Interconnect (PCI), but higher data transfer rates may require special design considerations to minimize undesired buffering for transfer rate mismatches.

Gigabyte                                             [Back to Top]

A gigabyte (pronounced GIG-a-bite with hard G's) is a measure of computer data storage capacity and is "roughly" a billion bytes. A gigabyte is two to the 30th power, or 1,073,741,824 in decimal notation.

Hard Disk Drive                                 [Back to Top]

In a personal computer, a hard disk drive (HDD) is the mechanism that controls the positioning, reading, and writing of the hard disk, which furnishes the largest amount of data storage for the PC. Although the hard disk drive (often shortened to "hard drive") and the hard disk are not the same thing, they are packaged as a unit and so either term is sometimes used to refer to the whole

Kilobyte                                             [Back to Top]

As a measure of computer memory or storage, a kilobyte (KB or Kbyte*) is approximately a thousand bytes (actually, 2 to the 10th power, or decimal 1,024 bytes).

Note: In international English outside the U.S., the equivalent usage is sometimes "kbyte".

Megabyte                                           [Back to Top]

1) As a measure of computer processor storage and real and virtual memory, a megabyte (abbreviated MB) is 2 to the 20th power byte, or 1,048,576 bytes in decimal notation.

2) According to the IBM Dictionary of Computing, when used to describe disk storage capacity and transmission rates, a megabyte is 1,000,000 bytes in decimal notation.

According to the Microsoft Press Computer Dictionary, a megabyte means either 1,000,000 bytes or 1,048,576 bytes.

According to Eric S. Raymond in The New Hacker's Dictionary, a megabyte is always 1,048,576 bytes on the argument that bytes should naturally be computed in powers of two.

Iomega Corporation uses the decimal megabyte in calling the Zip drive disk a "100MB disk" when it actually holds 100,431,872 bytes. If Iomega used the powers-of-two megabyte, the disk could be said to hold only 95.8 megabytes (if you divide 100,431,872 by 1,048,576

Pages Per Minute (PPM)                  [Back to Top]

Usually used to measure the speed of laser (and other) printers. Note that ppm typically means text and often is used to mean the speed the printer outputs pages once the page is loaded into the printer's memory. Graphics on a page will almost always greatly slow a printer well below its advertised ppm rating.

Parallel Ports                                     [Back to Top]

Parallel ports were originally developed by IBM, as a way to connect a printer to your PC. When IBM was in the process of designing the PC, the company wanted the computer to work with printers offered by Centronics, a top printer manufacturer at the time. IBM decided not to use the same port interface on the computer that Centronics used on the printer. Instead, IBM engineers coupled a 25-pin connector, DB-25, with a 36-pin Centronics connector to create a special cable to connect the printer to the computer. Other printer manufacturers ended up adopting the Centronics interface, making this strange hybrid cable an unlikely de facto standard.

When a PC sends data to a printer or other device using a parallel port, it sends eight bits of data (one byte) at a time. These eight bits are transmitted parallel to (beside) each other, as opposed to the same eight bits being transmitted serially (all in a single row) through a serial port. The standard parallel port is capable of sending 50 to 100 kilobytes of data per second.

Print Buffer/Spooler                      [Back to Top]

A computer can send data faster than a printer can accept and process the data. A print spooler or print buffer acts like a dam, holding the data and then releasing it at a speed the printer can handle. 

Processor                                  [Back to Top]

A processor is the logic circuitry that responds to and processes the basic instruction that drive a computer.

The term processor has generally replaced the term central processing unit (CPU). The processor in a personal computer or that is embedded in small devices is often called a microprocessor

RAM                                                     [Back to Top]

RAM (random access memory) is the place in a computer where the operating system, application programs, and data in current use are kept so that they can be quickly reached by the computer's processor. RAM is much faster to read from and write to than the other kinds of storage in a computer, the hard disk, floppy disk, and CD-ROM. However, the data in RAM stays there only as long as your computer is running. When you turn the computer off, RAM loses its data. When you turn your computer on again, your operating system and other files are once again loaded into RAM, usually from your hard disk.

RAM can be compared to a person's short-term memory and the hard disk to the long-term memory. The short-term memory focuses on work at hand, but can only keep so many facts in view at one time. If short-term memory fills up, your brain sometimes is able to refresh it from facts stored in long-term memory. A computer also works this way. If RAM fills up, the processor needs to continually go to the hard disk to overlay old data in RAM with new, slowing down the computer's operation. Unlike the hard disk which can become completely full of data so that it won't accept any more, RAM never runs out of memory. It keeps operating, but much more slowly than you may want it to.

How Big is RAM?                              [Back to Top]

RAM is small, both in physical size (it's stored in microchips) and in the amount of data it can hold. It's much smaller than your hard disk. A typical computer may come with 32 million bytes of RAM and a hard disk that can hold 4 billion bytes. RAM comes in the form of "discrete" (meaning separate) microchips and also in the form of modules that plug into holes in the computer's motherboard. These holes connect through a bus or set of electrical paths to the processor. The hard drive, on the other hand, stores data on a magnetized surface that looks like a phonograph record.

Today's personal computers come with 16 or more megabytes of RAM, usually increasing in multiples of 8 megabytes. Users of graphic applications usually need 32 or 64 megabytes of memory. Most personal computers are designed to allow you to add additional RAM modules up to a certain limit (for example, up to 64 or 128 megabytes). Having more RAM in your computer reduces the number of times that the computer processor has to read data in from your hard disk, an operation that takes much longer than reading data from RAM. (RAM access time is in nanoseconds; hard disk access time is in milliseconds.)

Why Random Access?                     [Back to Top]

RAM is called "random access" because any storage location can be accessed directly. Originally, the term distinguished regular core memory from offline memory, usually on magnetic tape in which an item of data could only be accessed by starting from the beginning of the tape and finding an address sequentially. Perhaps it should have been called "nonsequential memory" because RAM access is hardly random. RAM is organized and controlled in a way that enables data to be stored and retrieved directly to specific locations. A term IBM has preferred is direct access storage or memory. Note that other forms of storage such as the hard disk and CD-ROM are also accessed directly (or "randomly") but the term random access is not applied to these forms of storage.

In addition to disk, floppy disk, and CD-ROM storage, another important form of storage is read-only memory (ROM), a more expensive kind of memory that retains data even when the computer is turned off. Every computer comes with a small amount of ROM that holds just enough programming so that the operating system can be loaded into RAM each time the computer is turned on.

ROM (Read Only Memory)              [Back to Top]

ROM is "built-in" computer memory containing data that normally can only be read, not written to. ROM contains the programming that allows your computer to be "booted up" or regenerated each time you turn it on. Unlike a computer's random access memory (RAM), the data in ROM is not lost when the computer power is turned off. The ROM is sustained by a small long-life battery in your computer.

If you ever do the hardware setup procedure with your computer, you effectively will be writing to ROM.

SCSI                                                    [Back to Top]

SCSI (pronounced SKUH-zee and sometimes colloquially known as "scuzzy"), the Small Computer System Interface, is a set of evolving ANSI standard electronic interfaces that allow personal computers to communicate with peripheral hardware such as disk drives, tape drives, CD-ROM drives, printers, and scanners faster and more flexibly than previous interfaces. Developed at Apple Computer and still used in the Macintosh, the present set of SCSIs are parallel interfaces. SCSI ports are built into most personal computers today and are supported by all major operating systems.

In addition to faster data rates, SCSI is more flexible than earlier parallel data transfer interfaces. The latest SCSI standard, Ultra-2 SCSI for a 16-bit bus can transfer data at up to 80 megabytes per second (MBps). SCSI allows up to 7 or 15 devices (depending on the bus width) to be connected to a single SCSI port in daisy-chain fashion. This allows one circuit board or card to accommodate all the peripherals, rather than having a separate card for each device, making it an ideal interface for use with portable and notebook computers. A single host adapter, in the form of a PC Card, can serve as a SCSI interface for a "laptop," freeing up the parallel and serial ports for use with an external modem and printer while allowing other devices to be used in addition.                                     [Back to Top]

Although not all devices support all levels of SCSI, the evolving SCSI standards are generally backwards-compatible. That is, if you attach an older device to a newer computer with support for a later standard, the older device will work at the older and slower data rate.

The original SCSI, now known as SCSI-1, evolved into SCSI-2, known as "plain SCSI." as it became widely supported. SCSI-3 consists of a set of primary commands and additional specialized command sets to meet the needs of specific device types. The collection of SCSI-3 command sets is used not only for the SCSI-3 parallel interface but for additional parallel and serial protocols, including Fibre Channels, Serial Bus Protocol (used with the IEEE 1394 Firewire physical protocol), and the Serial Storage Protocol (SSP).                                        [Back to Top]

A widely implemented SCSI standard is Ultra-2 (sometimes spelled "Ultra2") which uses a 40 MHz clock rate to get maximum data transfer rates up to 80 MBps. It provides a longer possible cabling distance (up to 12 meters) by using Low Voltage Differential (LVD) signalling. Earlier forms of SCSIs use a single wire that ends in a terminator with a ground. Ultra-2 SCSI sends the signal over two wires with the data represented as the difference in voltage between the two wires. This allows support for longer cables. A low voltage differential reduces power requirements and manufacturing costs.

The latest SCSI standard is Ultra-3 (sometimes spelled "Ultra3") which increases the maximum burst rate from 80 Mbps to 160 Mbps by being able to operate at the full clock rate rather than the half-clock rate of Ultra-2. The standard is also sometimes referred to as Ultra160/m. New disk drives supporting Ultra160/m will offer much faster data transfer rates. Ultra160/m also includes cyclical redundancy checking (CRC) for ensuring the integrity of transferred data and domain validation for testing the SCSI network.

Universal Serial Bus(USB)             [Back to Top]

Universal Serial Bus (USB) is a plug-and-play interface between a computer and add-on devices (such as audio players, joysticks, keyboards, telephones, scanners, and printers). With USB, a new device can be added to your computer without having to add an adapter card or even having to turn the computer off. The USB peripheral bus standard was developed by Compaq, IBM, DEC, Intel, Microsoft, NEC, and Northern Telecom and the technology is available without charge for all computer and device vendors.

USB supports a data speed of 12 megabits per second. This speed will accommodate a wide range of devices, including MPEG video devices, data gloves, and digitizers. It is anticipated that USB will easily accommodate plug-in telephones that use ISDN and digital PBX.        [Back to Top]

Since October, 1996, the Windows operating systems have been equipped with USB drivers or special software designed to work with specific I/O device types. USB is integrated into Windows 98 and later versions. Today, most new computers and peripheral devices are equipped with USB.

A different plug-and-play standard, IEEE 1394, supports much higher data rates and devices such as video camcorders and digital video disk (DVD) players. However, USB and IEEE 1394 serve different device types.

USB | FireWire                          [Back to Top]

One IT issue guaranteed to cause confusion is the conflict between connection technologies, particularly the two apparently competing industry standards - USB, developed by Intel, and Apple's brainchild, FireWire.

USB is an industry standard for connecting peripherals to computers to support plug-and-play applications. It offers increased bandwidth, data transfer at 12 Mbps (Megabits per second), and the ability to connect up to 127 devices to a single computer, using external hubs. [Back to Top]

USB ports are now very common on both PC and Apple computers, aimed mainly at low to medium speed devices such as scanners, printers, mice, keyboards and other peripherals with low data loads. USB has only one type of cable, which means it is impossible to connect wrongly - surprisingly valuable in the average office.

FireWire is a faster standard, used most commonly in audio/visual consumer electronic devices such as DV (Digital Video) Camcorders/VCRs. It can transfer data directly from one device to another without having to go through a PC at all, which gives it the edge for audio/visual applications.

FireWires more advanced specification has cornered the market for high-bandwidth peripherals, and comes as standard on all new Apple computers, although it still only features on a limited number of higher end PCs.  [Back to Top]

Both standards are 'hot-swappable', meaning peripherals can be unplugged at will without having to restart your machine - ideal in an office situation where you may share a printer or scanner.

However, don't be tempted to invest in one or the other on speed grounds alone. USB 2.0 is looming, promising speeds of 480 Mbps, and whilst FireWire's maximum speed is 393 Mbps, there are future plans to even double this.

Their strengths really lie in different areas and they are likely to continue to serve different purposes. USB is more widespread and versatile, and will dominate the market for connecting desktop PC peripherals requiring only moderate bandwidth - the keyboard, mouse, printer, scanner and floppy drive.

FireWire's point to point transfer, along with its current speed, seems set to maintain its position as the preferred technology for digital video and audio users requiring high bandwidth.

[Back to Top]

 

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